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Event - Raiders of the Lost Arc II

9.9.2006

In attendence by Section8 : (10) Thumper, Steers, Robert Cormandy, Ross Morrison, Kyle Morales, Wayne Rongex, Jeremy Bradshaw, Brad Nerikzen, Shane Chappman, Sean Williams.

Pregame intel from Sean: "Also got some intel from Skeeter. missions on the half hour, up to 3 within the half hour, all worth different points, but totalling 100. Low point, mini-missions may give valuable information on assembling the staff of ra, or the location coordinates of the map room, both needed to find the resting place of the ark of the covenant. He's watched the movie dozens of time in the past month, so a lot will be tied to the movie (i.e. watch it again!) He said about 10% will be direct confrontation missions, 25% or more will be criss cross missions, where there is likely engagement, but not gauranteed. It looks like he's got a lot of this worked out already so pump him with questions. But I'll be back to the trusty phantom for the scenario.


POST Game

Postgameby Thumper: "Hats off fellows.

In a nutshell, Section8 showed up with 10 - Sean, Robert, Steers, Kyle, Chappy, Brad, Wayne, Ross, Jerremy and me.

We played for the Americans with SCBrian of Roadkill playing XO.
Im guessing we ran and accomplished at least 8 missions Saturday and 7 on Sunday. Im not sure about Sat night. I know we failed at 2 getting there late, and I know we robbed the germans of 4.

The final score was something like 4200 us to 4100 them. My gut says we completed a ton more missions than the germans.

Steers walked away w/ MTP and Sean walked w/ the purple heart award.

We ran w/ Grendel, Brian, Rasta, Rich, Tom Madden, Blake and Matt Cosgrove of Roadkill. For the most part I was running this two team union when we got a mission working w/ Brian as XO and the general to a lesser degree.

Jason "Junkie " of the JAPS ran with us most of the time.

Saturday night we sat down at Brecks and like 16 of us sat down together for a carnage fest.

We ran good, creating squads ad-hoc and splitting into 2 groups many times to run concurrent missions. I ran steers like a mad-dog fetching mission cards, reconning areas, etc. Well done sir Steers. Robert also proved to be a one man mission maker I could count on. 3 missions were coming in every half hour dispatched from the C&C hut, and the cards had to be delived and completed at the objectives before they expired in 30 minutes. Skeeter wrote these where the closeby stuff was long durations but for little value (20 minutes, 20 points typical). The far missions were high value and short duration (50 to 70 points, 10 minutes typical). Any delay would kill a far mission, and we got pretty good at bypassing distractions. This alone won the war for our side. We almost always took two mission cards with us, kitting objectives like Tannis, Well of Souls, Chairo, Nepal, Burial Grounds, The Tabbernacle.

For the most part the enemy side was composed of 80% speedballers and 20% newbies, but ironically they were very slow reaching their objectives. In the woods we typically killed them. It was like they were terifiied to go in the woods unless Steve was leading them.

For the most part our side was composed of pump players with Roadkill, Section8 and GMK leading the way.

Most of the time I would guess around 80 players on the field. Skeeter reported 85 preregistered. There we around 80 at the safety briefing, and maybe 70 at closing ceremonies. Official count was 150, but I think this may have had some magic dust applied.

My scoreing of us:

Teamwork : A (we did all with every good technique and teamwork)
Dedication / Committment : B (we lost contact with a few players fairly regularly, likely due to poor communications. See below.
Communications: C+ -- this needs work. See below:

Teamwork: I was very pleased with everyone's technique and teamwork. We worked well in many ways, and from a purely form perfective Ill give us an A. Very good job.

Communications: If we communicate very well, we can leave most of our team forward deployed midfield, have a runner or small group pick up the mission cards, and then rapidly move the forward group to the mission, later relaying the card team there in a pre-secured area.

If we communcicate poorly, the best strategy is everyone return to base after every mission so we can reorganize and refocus on the next mission. Of course this slows down our reaction time and wears us all out. Poor communications hurts everyone.

Dedication: one 10 minute break every 2 to 2 1/2 hours is good. One 30 minute break every hour is not good - everyone else must carry your load. Yall try hard and think about staying on the field as much as possible, and on mission - not hanging out off field or chasing rabbits. We ran at least 17 missions. If you dont know what im talking about, this applies to you. To those who did double duty, thank you. Section8 is a bit more serious about playing to win than some of the other teams. Hanging out and telling stories is great fun, but please try doing it on the field or after the game is over. There are teams who prefer the hang out thing over playing to win - and if you think that is for you, I understand. This is a game - and to each his own. But Section8 is a team, and I need teammates dedicated to helping their teammates 100%.

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