Event - Army of Darkness @ TT

10.28.2006

POST Game (By Steers)

old post from pbjunkie.com

A.O.D.-After Actoin Report
The game started at 11:00 PM and lasted until 5:45. The teams were as follows:

A.O.D.
Section 8 (5) -correct if wrong
Pumba's kids (2)
and about (6-8) walk-ons

Other team
players who we haven't seen
in a while, though they were
decently knowledgable with the
field and most carried high-end
electros (much ramping involved).

At the start, Section 8 ran the book of death to 4 different territories and completed each mission. Right before break was called for 30 minutes, the yellow over ran us at the burial grounds and took the book. Getting back in to the action after break, we carried on a long pattern of attacking the yellow as they defended each terrritory only to our defeat. At some points we took the territories over but we soon got over run. By 5:00, the enemy has re-taken all of their territories plus 1 of ours. At 4:30, we re-took the book at Ft. Apached with the help of Pumba running through with a machete thanks to the bribery involving 2 wendy's burgers and a cold coke. After Ft. Apache was taken we moved to defend the book at the tower, where we were full of grenades, paint, and air and recieved no resistence until the last 12 minutes of holding it. By succeeding at the tower, the score was a tie. We had to win the last two missions of the game to first tie and then win the game. Being advised by Aerion, me, Spyderman, and Petey, went to hold the fuel depot (cradle) to win the game for the evening. As we were leaving the tower undertook a heavy siege and Aerion and the others battled it out until their time was up and then moved to help the 3 at the fuel depot.

At the end, we were over taken with fire power exceeding 15-20 bps and it was reported that angels were in play. We re-grouped at no-mans, planned our next and final assault, sending one group up Ft. Apache and another to the cross roads.The plan was that the strike team at the cross roads would engage first and then the second strike team would move quickly to strike the back door to the fuel depot. Surprisingly enough, they held their ground and the game was held at a tie.

After a vote, Del insisted that we break the tie by playing a 2-flag antidem and the winners would be declared victorious for the evening. With most of our team about ready to fall down, pumba's kids, patches, and steers played again ramping electros to our defeat.

A very special thanks goes out to a few distinguished individuals:

Spyderman-who did an awesome job in leading and fighting along side Section8 and did a great job in delegating through communications behind enemy lines. He actually played the entire scenario!! lol

Aerion-being his first time to command, he did a superb job in leading at the front lines. We couldn't have done it without him spuring us to stay on task.

I'm feeling stupid right now, but those who played with us on Section 8 did awesome in all the non-stop mission running we did. We were allways on the field and moving to the objectives.

As we found laminated cards on the ground for grenades, we used alot of them when we could.
The girls who played with us were fearless. one of them made the final charge at the backdoor of the fuel depot and didn't stop when we came under fire. Correct me if I'm wrong, but I think that it was her first time playing.

For section 8, we did alot of things good today:

Communication:
We all had communication and did excellent in relaying information to the front and were always able to meet right at the objective. I would think that we had an A+. We communicated better than at Raiders of the Lost Ark and even when we were displaced around the field, we allways knew where everyone was.

Team Work:
We had some great Ambush moments. When the few I can't name, led the younger players to attack the yellow at the Cross Roads, Me and Spydy rushed in from no-man's land down the road (Delta force style) and shot 4 players with electros in the back. -very sweet and very organized.
Given that we all knew and communicated our moves over the radio, our success in achieving planned attacks worked well although I felt that we could have done better.
I would give Section 8 a B for team work.

Everyone, great job on all that hard playing that was done!!! -Now we have to get ready for Tobruk!!!

 

LB adds : Hi all...Del wouldn't let me play with section 8 for this one, so I was on the other side. For the section 8 who made it to the event, I hope I made things as difficult as possible for you ...From the other side, I thought I'd make a few points. First off, this game was really fun, overall, considering the turnout (at the start of the game, pink had 15 and we had 13...teams were evened up at 14 all at midday break). I personally witnessed no big sportsmanship issues from anyone. So we had 28 players. Just to clarify one point, our team had 8 electonic guns, including 2 ions, an a5, 2 electronic mags, an ariakon something or another, one ego and my e-bladed cocker. My gun and the ego were the only guns on our team with the capability for electronic ramping. I do believe that the ego guy was ramping indeed, but I was not (in fact, my shot counter never topped 6 bps). The ego guy did play in the final 4 on 4, but he was on the opposite tape from me, so I can't say whether he was or not, but I don't doubt it. Other than the two of us, we had a mag and a 14 year old with a Tippman. Anyways, as I write this, USC just lost so I'm gonna go be mad. Good game everybody.

 

Aerion Adds :
We lost the fourth objective and the initiative because we didn't have enough radios and too many of our small forces were unable to find their way back to our group. We were defending the objective with me, Steers, Petee. To their credit, the lost sheep were harassing the enemy base so at least they were helping to keep Team TT out of the fight. During the 1:00 break I passed out my last two radios and that helped a little. But by then, the control of the Book had been lost and we were never really able to get it back.

I think the four Section 8 were:

Aerion
Steers
Josh
Matt (friend of Josh)

We also had

Spyderman (Pain Cell)
Petee (Pumba's son)
K.J. (Pumba's stepson)

Walk ons:

Phillip
Peggy
Matt
Angie (AKA Cpt Kiowa and first time player)

Daniel
Dave (First Time Player)

Two young boys (Can't remember names - left early, probably at the break)

During the 1:00 break we picked up two others that looked like regular players but I didn't know their names. The tall blond one of these two left after only an hour or so.

After the break, Team Triggertyme seemed like a much different team. I'm not sure what adjustments were made, but they came out storming after that. I know they picked up Patches during the break and possibly one or two others. We probably would have lost badly had we not picked up a three territory advantage before the break.

I'm still trying to put my finger on why we didn't fair better. We were outgunned as far as their electos verses our pumps and rentals. We had no heavy artillery that I know of. From what I saw, we mostly did everything right except that the other team just seemed to get the best of all the shootouts - even on those occasions when we had a stronger force present. But I don't think I was ever able to muster more than 8 people together at once to lead into a fight.

I personally didn't have a good day. Just before the break, I double-pumped and broke balls in my barrel. After that, all my attempts at cleaning didn't help. My shots were just going everywhere. I finally took myself off the field to break down my marker and give it a good cleaning and I shot well after that. But by then, I was too tired to be really effective tactically.

Side Note: I spent the first 10 minutes of that break filling CO2 for my teammates as TT had no one manning the fill stations. That greatly frustrated me as I wanted to be out on the field, not filling bottles.

I also seemed to have one of those days where I had a paintball magnet on me and couldn't stay in a fight long enough to see how things were going. That seems to happen to me whenever I lead troops in the field. Also, all the walking back to base to tag in wore me out too quickly. The last three hours of the game, I could barely walk without falling down. I definately need to be in the gym more.

I do feel as though I did well as a general except for the leading at the front part and getting shot out a lot. If I ever serve as general again, I want there to be enough players that I don't have to lead troops into a fight.

The game itself wasn't bad. As Del put it, it was self balancing. The farther ahead you got, the farther away from your insertion point you were. That may have been the difference in the fights after the break. Because mostly the entire fight was fought in their territory, they almost always had the insertion advantage the entire game. They certainly seemed like they had a lot more fight left in them at the end. If we fight this format again, it might be worth considering allowing the opposing team to take the early lead and wear themselves out first. I'd also strongly advise getting the Castle as your base rather than Bunker Hill. Going up and down that big hill really wears you down.