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Event - Sugarbottom Rec Day -01-06-2007

1.06.2007 -- PICS ******* PG1 -- PG2 -- PG3 -- PG4 -- PG5 -- PG6 ***********

In attendence by Section8 : 2007-01-06 - And on a warm winters day, Section8 played a bit of recball at the farmhouse w/ the a few Paincell, a couple of Bridgestone guys, a few guys from augusta - 41 in total. In attenence by section8 we had : Thumper, LB, Kyle, William, Robert, Chuck, DJ, Great Zen & MatzaNuts, Steers & Michael & Virgil, and Deebo. I played the last 2 games, but otherwise ran games, took pics & reffed.

 

GAMES PLAYED
Scenario Players Challenge : hold 3 spinners around Farm House -- The day started with planting some spinners - 3 in the wood patch surrounding the farmhouse. One in front of the farmhouse front porch, one in front of the barn, and one in the south side finger near the spider hole.

The first game was 12 section8 & guests went to hold all three spinners, "for as long as you can or until one team cries uncle" against 29ish attackers. The attackers also had a nearby endless spawn. Once a defender was shot, they would join the attackers.
(12) Section8 & guests lasted 13:41 against 29 attackers

Scenario Players Challenge : hold 3 spinners around Farm House -- Next Paincell was invited to take the defenders challenge, and picked a few fellows. DJ, LB, ZEN and Steers went for sure. Im not sure about the rest. I know they overlooked Robert and Chuck. Defender Grant slips in the south east treeline and waits on the attackers to draw near. What happens next is legendary. Half of the attackers chase him, across the hay field, tire and he counter attacks (1 on 9), and then they chase him again - loosing valuable time. I thought Grendel was the master of this technique, but Grant has the honor this day.
(3) Paincell + (9) Secton8 lasted 13:51 against 29 attackers
Two flag in the east woods -- Next, Steers & I went over into the north-east woodline, and planted two more spinners. The we split everyone up into two even sides, and played a couple of games of two flag using traffic cones as flags, no time limit, no boundaries...
Two flag in the east woods -- ...I forget the outcome, but seeing drew and grant skip across the hayfield singing may have scarred me for life.
Island of Dr. Morreau -- Next we took a breather, and drew starts hounding me to do something crazy - something to do with invinsible monsters. I adapt a game I created "The Island of Dr. Morreau", and put a cone in the middle of the hayfield, with endless spawn points 360 ft apart, with the cone in the middle. A small patch of grass near the cone serves as the Island for the mosters, who were initially restricted to stay on the island. Objective: each main team to kick the cone over.

On the first attempt, little William darts out, kicks the can and game is over in 3 seconds flat. We stand the cone up and try again, the world a little wiser.

Island of Dr. Morreau -- On the second attempt, the teams come out slugging, and I begin releasing the invinsible mosters from the island: first Zen (with his slingshot), then drew, then grant, then spyderman. They sort of push the two teams back into their spawns. (I tell the monsters to not come w/in 50 ft of a player). A few mad dashes to kick the can meet with hales of fire, and the mosters take a brutal pounding - but hey, they are monsters, right? One of the young locals makes a successful dash, and the game is over. The players really seems to love this one. Drew oddly seemed in his element. Zen is just nuts.
JFK had a Bad Day - I then start chewing on adapting a game I made up called "JFK had a Bad Day" for the farmhouse. First we place a pair of cones in the field 100 ft from the farmhouse treeline 100 yards apart to serve as spawns, then a third team (Oswald and his accomplisses), take the evidence inside the Book Depository building to defend against the two teams (the Canadian Mounties and the Chad Militia), endless spawn for the two main teams. And the game is on. The locals and mentally present folk attack the farmhouse and quickly remove Oswald and his assomplisses (Robert and his wife), but the problem remains, Mounties hold once side of the house and Chad Militia hold the other - with the critical evidence in the middle. It then gets close and personal as the two teams do a little close quarts combat, clearing the house and searching for the evidence. Meanwhile Drew is skipping around the hayfield antogonizing the enemy. I forget who won, but this really seems to eb a great game for this location. - SO we turn it around, and add a few more Oswalds (DJ, ZEN I think (yes, with his slingshot), and a young local boy) and the game is on. Again, the rush for the Book Depository is on, and things get hairy REAL QUICK. The Oswalds get squeezed pretty quickly, and the two main teams pile in the two sides... I forget who won, but the players who play a lot really seemed to get into this one. Im sure we will play this one again...
Then, insanity sets in a Grant and Zen call a mano-a-mano in the hayfield, slingshot vs sniper II, no cover.
And we wrap up with 3 games of kick the can at the farm house.

A small army packs out to the little mexican place in Leesville for some well earned chow, and all the sweet tea in Leesville.

Thanks to Bob for the paint, air and a ton of Spyder Spring Kits - I only heard good things about the paint. It was BYOP, but lots of folks got their paint from Bob instead of Uncle Wally.

Thanks to Paincell for turning out - Spydie - it was great to have you check us out. It sounds like yall had more fun than any normal people should.

Please stay tuned for the next episode of "The Farm House" : what will Drew do next?

 


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