 |
Alien Sweep : Several Aliens have been seen in the
cambodian swamp. The colonial marines begin and spawn at the
termite mound with orders to search and destroy. Spin the
spinner to neutralize the alien invaders. This is a timed
exercise:
| Forces: 4 old aliens lead by Thumper vs 7 young marines |
| Duration: 12:56 |
|
 |
Alien Sweep : Several Aliens have been seen in the
cambodian swamp. The colonial marines begin and spawn at the
termite mound with orders to search and destroy. Spin the
spinner to neutralize the alien invaders. This is a timed
exercise:
| Forces: 4 young aliens lead by Kyle vs 7 marines |
| Duration: 5:00 -- We paused after this game to review
the deployment of the defense. |
|
 |
Alien Sweep : Several Aliens have been seen in the
cambodian swamp. The colonial marines begin and spawn at the
termite mound with orders to search and destroy. Spin the
spinner to neutralize the alien invaders. This is a timed
exercise:
| Forces: 6 young aliens lead by Aerion & ZEN vs 5
marines (with the aliens swapping to marines as eliminated) |
| Duration: 8:15 |
|
 |
Star Gate -- Intergalactic intelligence reports new
weapons designs are available on planet TooKeeDoo - but the
arms dealers there don't take credit cards. The marines will
need to locate the components to the start gate, travel via
wormwhole to TooKeeDoo to negotiate in person. It is their
only chance to defeat the Aliens.
The 3 poles necessary to construct the star gate are located
in the swamp. Build the stargate at the local marine side
bridge. All marines must run through the constructed star
gate to escape.
Endless spawn both sides.
| Forces: 5 aliens lead by Kyle and Chappy vs 8 marines |
| Duration: 15+ |
The colonial marines were able to take the island, but only
found one piece of the stargate. Aftyer 15 minutes the game
was called.
|
 |
Alien Sweep : Several Aliens have been seen in the
cambodian swamp. The colonial marines begin and spawn at the
termite mound with orders to search and destroy. Spin the
spinner to neutralize the alien invaders. This is a timed
exercise:
| Forces: 5 aliens lead by ZEN vs 7 marines |
| Duration: - I forget |
|
 |
Strategy Session : Spyderman came by and we reviewed
section8's communications plans for Tarawa. Afterwards most
of the guys bugged out to go pillage D's wings for some hard
earned chow. |
 |
Kick the Can : Hold the can as long as you can - bunker
field - endless spawn both sides
| Forces: 2 aliens (Clay and George) vs 5 marines (Thumper,
Aerion, John-John, Spook and Charlie) |
| Duration: - I forget |
|
 |
Kick the Can : Hold the can as long as you can - bunker
field - endless spawn both sides
| Forces: 3 aliens (Thumper, Clay and Charlie) vs 4 marines
( Aerion, John-John, Spook and George) |
| Duration: 2:30 minutes - george took our flank and rolled
up the backside like a spry young chicken. |
|
 |
Kick the Can : Hold the can as long as you can - bunker
field - endless spawn both sides
| Forces: 2 aliens (Aerion, George and John-John) vs 4
marines (Thumper, Clay, Spook and Charlie) |
| Duration: - 15 minutes + This one went a long time.
I know I spawned 3 times. Aerion gogged me on my left
tape assault, George double tapped me as I swept the flank,
and I forget the rest - but I got pretty ugly. It came
down to me and John-John in a mano-a-mano - and kicked
his can. |
|
| |
Total in attendence: 15
The Great ZEN, Clay, George, Spook, Steers, John-John, Thumper,
Kyle, Charlie, Aerion, Little William, Drew, Wilson. Dracula
and Spyderman came to hang out.
|