MAIN MENU 2008
---------------------

home
team bio
articles

events
roster
contact us

Tarawa @ PBC -03-03-2007

2007-03-03..
pbc waiver mpp waiver Sullivans Island - Bunker pics

Section8 (& guests) in attendence : (18)
Back Row: Chuck, Kyle, Angela, Robert, Josh, Grendel, Thumper, Chappy -
Front Row: Sean, Ross, Steers -
Not pictured : Zen, Mazaknutz, Sheldon, Herbie, Drac, Spook, Little William

The game by the numbers :

We were allies, serving under Spyderman and Paincell out of the base behind the pro-shop - allied with Dog Company (28 strong EMTs and Firemen under Dog One), Rotels (9), Sentinel, Punishment (28 young locals under Steve Chase), Bubba-OPs (15), Biohazard (6), SCRoadkill (5 tankers running 2 tanks), BlackHearts (6 tankers running 2 tanks).

We were against the JAPS commanded by the Moles (Atlanta GA), Pub Crawling (20ish), JAPS(6?), RIOT(6?), MMK, Little Girls (22ish), Omni-force(20+) and of course Country and his tank.

The RESULTS:

617 players
12 tanks (6 per side)

Score :
sat12pm : 0 to 0
sat6pm : allies up by 300 to 350 points.
sun9am : allies 3400 - japs 2200 (Allies rocked the night play - lots of props)
sun1pm : allies 5450 - japs 4840 (Japs formed huge nasty pushy thing and rolled the final battle over my head - sweeping the beach head, mounds field, tara and and castle. Leaving the allies happy to hold the village. -- great push fellows.. that was Steers and I in Tara w/ our trusty pumps and a satchel charge...

Japanese Awards:
General Special Special Service Award: Merilu - Carolina Riot
Sportsmanship: OmniForce & Shadow Group
Purple Heart - Dibbles - DMF5?
Best Ref - Seanna Simone`
MVP - NIX - Little Girls Mafia
MVT - J.A.P.S. & the new Carolina
XO - Fast Walker

US Awards:
XO - John Edens, Steers, Boo-Boo
Special Service - Steers (Section 8) - Dog Company
Sportsmanship - BioHazard - Bubba OPs
Ref - Joel & Kyle
Purple Heart - BioHazard - Sentinals
MVP - Tony (ScrappyDoo) - Nick (Young Player)
MVT - Section 8 - Renegade Rattels

Historical account of the Battle of Tarawa

In 1943, U.S. forces advanced through the Central Pacific, continuing the offensive thrust aimed ultimately at the Japanese home islands. The plan of attack called for them to take the Gilbert Islands, then the Marshalls and finally the Marianas.

For Operation Galvanic, the seizure of the Gilberts, the 5th Amphibious Corps under Marine Major General Holland M. "Howlin' Mad" Smith was chosen as the landing force. The corps consisted of the 2nd Marine Division under Major General Julian C. Smith and the Army's 27th Infantry Division, led by Major General Ralph C. Smith. The 2nd Marine Division would take Tarawa, and the 27th Infantry Division would take Makin Atoll, 100 miles north of Tarawa on a line to the Marshalls.

The Gilberts were a vital first step in the Central Pacific campaign. Without them, land-based reconnaissance and combat planes could not reach the Marshalls. Carrier-based planes, which had the reach, could not provide the integrated photo reconnaissance necessary for planning the Marshalls operation. The Gilberts also offered Japanese-constructed airstrips and a shortened supply route to the south and southwest areas of the Pacific.

Tarawa Atoll, specifically Betio Island, was selected as the target of the main assault because it contained an airfield and the bulk of the Japanese defenses. The atoll, at no point higher than 10 feet above sea level, is a triangular string of long, narrow coral islands with Betio at the southwest corner.Surrounded by a barrier reef, Betio presented a serious challenge to amphibious landing craft, which would hang up on the reef if there wasn't a sufficient tide depth to allow them to cross.

Once across the reef, the 2nd Division Marines assigned to Betio, which measured roughly 3 miles wide and 600 yards deep, would face formidable defenses. According to naval historian Samuel Eliot Morison, the water around the island was rife with mines, barbed wire and barricades designed to divert landing craft into lanes that were heavily covered by artillery.

The Japanese had hundreds of guns, among them a system of heavy machine guns protected by coconut logs, sand, concrete and armored plate; 14 coast defense guns, all with underground ammunition storage and fire control systems; 25 37-mm and 75-mm field guns in shelters that were immune to direct hits from all but the largest guns; and an unknown number of anti-aircraft guns.

Japanese defenders on Betio also had built a system of bombproof shelters made of coconut logs braced with angle irons. The roofs of these shelters were at least 6 feet thick and covered over with sand, logs and corrugated iron. Only heavy-caliber armor-piercing or other delayed-action shells could penetrate them. These shelters were also compartmented, so that the defenders enjoyed protection from grenades and explosives hurled through the openings.

Altogether, the Japanese occupied 500 pillboxes, bunkers and other strong points on the small island. In the words of U.S. Army historians, "Tarawa was the most heavily defended atoll that would ever be invaded by Allied forces in the Pacific."

Preliminary Attacks

Planners of Operation Galvanic wanted to take Betio quickly, before the Japanese could bring what were believed to be powerful submarine and air forces into the arena. To preserve strategic surprise, they ruled out concentrated air and naval bombardment until immediately before the assault.

On Nov. 17-18, planes and ships from the Navy's Southern Carrier Group bombed islands throughout the Gilberts to keep the enemy confused about where the assault would come. While these raids took out some of Betio's guns, their most significant benefit was that they caused the Japanese to shoot off ammunition. On Nov. 20, Betio's defenders had only 4,800 rounds of 75-mm and 127-mm antiaircraft ammunition, and 15,000 rounds of 13-mm machine gun bullets.

D-Day

The Marines landed Nov. 20, 1943, on Betio's northwest shore. The 2nd Marine Division came up with the innovative idea of using logistical support amphibian tractors (LVTs) as assault craft. LVTs would be effective in crossing the island's fringing reef and man-made obstacles. Unfortunately, there were only enough LVTs for the first three assault waves. After that, unless the tide was right, the Marines would have trouble getting the remaining waves across the reef in Higgins boats (LCVPs), which had a draft of 3-1/2 feet.

Betio's northwest shore was divided into Red Beach 1, 2 and 3, respectively, from west to east. A 500-yard pier marked the boundary between Red Beach 2 and Red 3 and extended north into the lagoon just beyond the fringing reef. The short western side of the island was designated as Green Beach. The Marines hoped to land a three-battalion front on the Red beaches, sweep across the island (a total distance of about 600 yards), capture the airfield and pin the enemy down on the island's west end.

Sustained naval bombardment and carrier-based bomber strikes preceded the Marines. Timing and communications problems made these less effective than needed, but Japanese gunners were stopped long enough to allow the first three assault waves to reach the beach relatively unscathed.

The 2nd Scout-Sniper Platoon led by 1st Lieutenant William D. Hawkins landed first, winning the pier from enemy snipers. Then, the first elements of the 3rd Battalion, 2nd Marines came in on Red Beach 1. On the left of their beach, at the boundary with Red Beach 2, was a Japanese strong point that raked the Marines coming in on the west side of Red 1 with machine gun fire. Once landed, the Marines on Red 1 would take 35-50 percent casualties. Red 3 was the next beach reached, by the 2nd Battalion, 8th Marines. Part of this group got as far inland as the airstrip before the Japanese recovered from naval bombardment. This group took only 25 casualties in landing.

The most violently opposed landing was that of 2nd Battalion, 2nd Marines on Red 2. Some of these troops were driven off course by machine gun and anti-boat fire and forced to land on Red 1. The remainder, who reached Red 2, managed to carve out a beachhead only about 50 yards deep.

Once the first three assault waves were in, two waves of landing boats were set to follow. These carried additional troops, tanks and artillery. Unfortunately, the irregular tides in the Gilberts worked against the landing force, and there was not enough water depth over the reef for the landing boats to cross. Infantry and howitzer crews had to wade ashore with weapons and equipment.

These men suffered the worst casualties of D-day. The only cover from Japanese machine gunners and riflemen was the pier; many did not reach it. Many of those who did were separated from their units and chain of command, and were unable to move to their proper beaches. At this point, the momentum of the assault bogged down because the reef effectively barred the landing boats, the number of amphtracs was being rapidly reduced, units were disorganized and communications were spotty.

The fierce action on the beach did not stop to allow the Marines to regroup, establish command posts, move in supplies or carry out their wounded. In the words of Marine historians, only "the grim determination of individual Marines, who simply kept coming, in spite of all the enemy could hurl at them," offset the confusion.

By evening, the Marines' situation was tenuous at best. Of about 5,000 men who had gone ashore, 1,500 were either killed or wounded. Marines held a perimeter about 700 yards wide and 300 yards deep at the base of the pier, and an area about 150 yards by 500 yards at the northwest tip of the island. Most believed that a Japanese counterattack was bound to come during the night. If it had, it may well have succeeded. Julian Smith said that the Japanese commander lost the battle of Tarawa that night by failing to attack. Historians say the Japanese counterattack did not come because Japanese communications had been severely damaged by naval gunfire.

At nightfall, Navy ships cruised offshore for protection against air and submarine attack. Throughout D-day, the destroyers Ringgold, Dashiell, Frazier and Anderson had provided gunfire support on call to Marines ashore, a significant contribution to the course of the battle. Frazier continued this duty throughout the night.

Bombing and strafing had gone on all day--32 strikes in all, launched from carriers and escort carriers. Navy medical corpsmen continued working throughout the night to ferry the wounded over the reef in rubber rafts, while Marines carried water, pack howitzers, ammunition and medical supplies ashore.

D Plus 1 Day

Early on the morning of Nov. 21, the 1st Battalion, 8th Marines, who had spent almost 20 hours in boats waiting to land, fought their way in to reinforce the beachhead on Red 1. Battalion casualties were severe: while wading ashore, the men took heavy machine-gun fire from strong points on the beach, as well as intense sniper fire from Japanese hiding in the hulks of sunken craft along the reef.

The second day of fighting on Betio was a yard-by-yard struggle. By noon, Marines fighting from Red Beach 2 gained the southern coast of the island, cutting the Japanese defenders into two groups. Third Battalion, 2nd Marines on the western end of the island, supported by close naval gunfire and Sherman medium tanks (in their first combat deployment in the Pacific), succeeded in clearing all of Green Beach. This provided a secure beach for landing reinforcements and equipment.

With both beachheads expanded and the movement of reinforcements and supplies brought under control, Colonel David M. Shoup, senior commander on the island, radioed Julian Smith in late afternoon that the Marines were winning. The unopposed landing of the 1st Battalion, 6th Marines at dusk on Green Beach gave Shoup his first fully intact, fully equipped infantry unit to deploy inland.

Bairiki

Also on Nov. 21, reports said that the Japanese were crossing from the southeast end of Betio Island to Bairiki, a nearby islet. Julian Smith committed the 2nd Battalion, 6th Marines to halt them and secure Bairiki. These Marines landed in late afternoon, unresisted. Naval gunfire supporting their landing had put a quick end to the small number of Japanese fighters. A strafing plane hit a can of gasoline near the Japanese machine gun nests. The can exploded and burned out the enemy. The Marines then set up artillery on Bairiki to help in winning Betio.

D Plus 2 Day

Early on the morning of Nov. 22, the Japanese defenders of Betio sent a final, desperate message. In part, the message said that their weapons had been destroyed, and they were attempting "a final charge." The charge did not come until nightfall. By that time the Japanese-held portion of Betio had diminished radically.

The Marines swept eastward. Sherman tanks, closely supported by infantry, demolition experts and flamethrowers, pounded enemy pillboxes and bomb shelters. At the end of the day, Japanese still held strong points inland from Red Beach 1, at the eastern end of the airfield and at the eastern end of the island. Three times during the night, Japanese counterattacks surged from the eastern end of the island against two companies of the 1st Battalion, 6th Marines; three times they were fought off with artillery, grenades, machine guns, rifles and bayonets.

The destroyers Schroeder and Sigsbee also battered Betio's defenders. The next morning, 325 Japanese bodies were counted, but about 500 were believed still alive.

D Plus 3 Day

On the fourth day of battle, Nov. 23, the 3rd Battalion 6th Marines successfully stormed the eastern end of the island. The pocket of strong resistance behind Red Beach 1 was also eliminated. Of the estimated 2,800 members of the Japanese Special Naval Landing Force on Betio, only 17 survived to surrender. Of the additional 2,000 Korean construction troops, 129 survived.

While the goal of clearing the remaining Japanese strongholds was being accomplished, Marine engineers and Navy Seabees (construction battalions) worked to repair Betio's airstrip. At noon, a carrier-based plane landed there. Shortly after, Julian Smith declared the island secure.

Securing the Atoll

The 2nd Battalion, 6th Marines continued its sweep through the Tarawa Atoll, securing each island and islet. Other than the Japanese they found on Bairiki, only one island, Buariki, was occupied. On Nov. 26 in the Battle of Buariki, the entire Japanese force of 156 fought to the death. The Marines lost 34 killed, and 56 were wounded.

Campaign Results

Strategically, the victory at Tarawa opened the way to the Marshall Islands. Tactically, it established the amphibious assault as the method used thereafter to defeat Japan in the Pacific campaign.

Tarawa was the first major amphibious assault in the Pacific in which U.S. troops faced sustained opposition on the beach. The American people were deeply disturbed by reports of high casualties suffered by the 2nd Marine Division (1,027 dead, 88 missing and 2,292 wounded). The high casualties were a result of making a direct assault against a determined, well-armed and deeply fortified enemy. Inadequate preliminary bombardment, communications problems and inexperienced boat handlers who missed their landing destinations played a part.

The Navy-Marine Corps team learned much from Tarawa and quickly applied this experience in seizing and defending atolls throughout the Central Pacific. Among the lessons learned at Tarawa were the need for naval gunfire of greater duration and accuracy, coordinated close air support, more LVTs and improved battle communications.

Blow By Blow

Friday afternoon : Aerion called - with family troubles and had to turn around.

Friday night we mustered at the field, paid up, & tryed to sync up w/ Spydie - but he was a bit later showing up as we got cold and hungry so we ran off to grab some mexican at La Haciena -- (on dorchester - one block past Ashley Phosphate) - 15+ packed in - good chow - good fun, but things were just ramping up. We turned towards the coast and granny Lou's WWII bunker on Sullivan's Island -- and things got a bit out of hand.

Lesson Learned : lots of fun - lots of laughs,
and one serious lesson learned: Goldschlager and PBR don't mix.

Saturday AM
Saturday came too early - and two cars packed up 6 ballers - later to discover we left Kyle hybernating in one of the middle bed rooms. 6 Chowed down at Billys Back Porch on Mt Pleasant, and we roll in for the parking nightmare - we lost our spot. Angela is a hurting puppy and not to be found. Around 11:30 we realize no one has seen the Bear - and he ain't answering his phone. After reconstructing friday night, I turn to drive back to the bunker to get him. He was fine, but we missed the opening kick off.


12:00 noon
Section 8 stays behind and remains for the first mission

1:00 Buota: hold for 20 minutes. Issued at 1:00, mission timer started at 1:03 and was completed at 1:23. Steers flew reconnaissance plane with mission card. Upon arrival, I hid inside the fort on the second floor with the plane prop in the air (signifying airborn supremacy) for 12 minutes. After 12 minutes, a jap approached from the south towards Omaha Beach. After discovery, I sang the United States Marine Corps. Hymn and the rifleman’s creed. The jap, with a little to much adrenaline and too anxious to eliminate me, ignored the rules of engagement and shot me in the chest as I legally pointed at him for friendly armor (referee had specifically told him that I was not to fired upon until I dropped the stick). Referees were on the spot giving a warning.

1:20 : Tank escort general lead mission to air port - (Thumper in tank w/ Grendel) - tank killed on road behind village - unknown outcome on mission.

1:30 Betio: hold 20 minutes. Steers, Thumper, and some Section 8 lead finding valuable map with no engagements. Mission completed.

1:40 Depot : unrecorded outcome.

Taranio: hold for 20 minutes. Easily completed with no engagements. Mission complete.

Buota: hold for 20 minutes. Completed as a result of conning way through enemy lines: Mission complete. See detailed account below:

As Spook and I found that penetration through enemy forces was impossible having strong enemy presence at the Mounds, Tara, Castle, and Village, I told spook to stay behind as I approached Tara to “negotiate” for props. Speaking with grunts –walkon players with no place in the chain of command- , they said that they have no authority to make decisions concerning props. I then asked if I could progress to Omaha beach and speak to someone in charge. They whole heartedly agreed and asked the ref to follow me in making sure I didn’t start shooting players in the back. I spoke to no one; I instead went straight to Buota and handed the card to the referee to start the mission. I went to sleep on the second floor for roughly 12 minutes until I was discovered. I told the grunts I encountered (I saw no familiar faces or organized teams) that the men at Tara gave me “diplomatic immunity” and I added to the story saying that prop exchange would be organized and that they would eventually benefit. After this persuasion, the head ref approached and was bewildered that I, an enemy to the JAPS, was unplugged, alive and doing a mission in their presence. Confused and alarmed, he immediately spoke as if I was cheating was very defensive – easily giving hint to the enemy that something wasn’t right. He asked many questions and I tried to quietly and carefully answer them in the enemy’s presence. He kept telling me not to talk if he had something to say and vividly expressed courses of action if we (we being me and the enemy) weren’t silent when he began to speak. The enemy players present who I spoke with were trying to clear his attempts at painting me a cheater and were speaking of the agreement at Tara – blind to what I was really doing. After asking another question and the JAPS backing off for me to answer, I spoke and tried to answer for him –trying to let him know that I’m on the level; after I responded, he told me not to follow him and that he was going to find the leader of Section 8. As he walked away, Robert had just arrived and asked me what was going on. After the mission was completed, I went back to base for another mission and called thumper to let him know of what just happened. At base, the head ref, told me to leave the field as I held my marker around the net while my other hand and head peaked around to ask spydy for the mission. –The base ref, seeing this lousy penalization, told me to just go outside the boundary net and come back to re-insert and continue playing.

Bunker #1, Atai, and Iniba: hold for 20 minutes. Spydy and Steers lead. With our forces bogged down and scared at the beach head, Spyderman, Steers, and 3 others snuck into the treeline towards the objectives. With the enemy’s backs to us, we quietly held laying prone one of the objectives until one of our men fired at them. To our surprise, Riot happened to be the one’s that engaged us. With Grenades being thrown and our men being shot out, Spydy and I were the last ones laying in the dirt. Merilu ran up the tree line to engage and I shot him twice as we both exchanged fire. Mission failed as I and Spydy eventually got shot out.

5:20 - Center field objectives: hold for 40 minutes with 100 points per objective held. Completed with all 4 objectives scored in our favor.

Saturday at Stand Down - reports came in from Ben the allies up by 300 to 350. It felt like we really had not hit our stride yet. We had some great pushes - but it just felt wobbly.

Saturday Night - Herbie has to bail w/ family troubles.

Saturday Night : at least 20 section8 and guests packed into Brecks for moo-cow. Good fun as always. We had to hurray to get the carnage stuffed in and back to teh field. we had a bunck of ballers wantnig to play night. I think I was the only player from Section8 who stood down.

Night Play (by Steers)

  • 8:40 - Taranio: hold for 20 minutes and sweep for props. Mission clock started at 8:42 and was completed at 9:02 with no resistance. Mission was assisted by Renegade Ratels and Sentinels. Mission Complete
  • ?Nabe: Hold for 20 minutes. Steers lead; went alone along the power line roads with mission running ref Kyle? - Along the power line roads I encountered enemy forces walking towards me. As they approached I put my marker at my side and walked as if I was out. Without question, I passed by untouched. After I was clear, I sprinted to the end of the road and snuck towards Nabe. As I approached, I heard JAP forces at Bridge #4 who were talking to players who were approaching their check point. As I continued to listen I figured out that they were on mission at Bridge 4. As I got closer they heard my approach and shined a spot light through the woods in my direction. Undetected, I sat on the hill opposite Bridge 4 and waited as I heard the JAPS sneaking up the hill to shoot me. I put my gun aside and saw JAP forces returning from the beach head and I asked if they were yellow loudly. As JAPS from bridge 4 and the approaching missions running JAPS mingled I blended in with them. When they all left for the beach head again, I said that I had cramps and asked for ibuprophen when they left the missions referee joined back with me and I laid prone for a completion at Nabe. Mission Complete.
  • On the way back to base, I found 3 props: a very large PVP pipe, a gold nugget, and a large computer hard drive. When I and the missions running ref got back to base, he told Spyderman what happened and gave me a 100 point valor card.
  • Tara and Depot: Hold for 20 minutes. Steers and Sean lead. We both held simultaneously for 20 minutes. While in the Tara building, I looked into the moon light and saw the nuclear bomb sitting in the open field. With Brian present and missions ref watching from afar, I sprinted out and hauled the heavy prop into the building. When reinforcements arrived I hauled the bomb back to base on my backside. Mission complete.
  • Mounds: Hold for 30 minutes. Team Punishment and Section 8 lead. Team Punishment beat us to the mounds and recovered 12 bars of gold. Steve continued to hold the mounds against invaders 45 minutes after the mission completion.
  • Bridges 2, 3, and 4: Hold for 20 minutes each. Steers lead; held bridge 4 first laying prone.
    As I approached, I spoke with SC RIOT and JACKASS PAINTBALLERS about the weather, faulty enemies approaching and the brightness of the moon and then passed them by.
    After Bridge 4 was completed, I snuck to the enemy entrance to hold the inspection point, bridge 3.
    Walking casually, some one in command came up, put his hand on my should and asked me to do the grueling task of base security on the bridge. I said, “yeah sure, man” and he replied, “God Bless you dude, your awesome” and I said, “No problem”. After he left and the coast was clear, I got in the swamp next to the bridge and waited 20 minutes. During this time I dosed off and fell asleep. When I was awoken by the ref, he told me that Ben Torricelli said that the entire mission was void and that the bridges had to be held simultaneously. I had 3 minutes to wait until mission completion
  • As the final mission was being issued, Spook and Steers penetrated and entered the enemy base. There we carried on a discussion with the Little Girls who were on base security (prone wearing ghullie), blew up the General headquarters (gaining 50 points), and killed the XO –Moles twice.

Sunday Am : Reports came the score was allies 3400 - Japs 2200

Sunday 8:00 Zen is camping, and spook has my gun. By 8:30 im ready to kill spook. I missed the start up Saturday and was in no mood for another man-hunt.

8:59 we stand ready to sweep for props. Steers, Sean and Chuck cutting through the air field, and the rest of us sweeping the tire bunker, mounds field and beach other way.

9:00am Mission Objective : Stoot one bad guy in enemy base. I hand off to Steve (Punishment - he was heading that way anyway w/ 30+ locals) - I don't think he made it.

9:20am Mission Objective : Red3 - secure dummy XO lead by Thumper - The JAPS were already there. It must have been their opening mission (9:00am). We hit with it 60 infantry, 2 tanks, 1 air strike, 1 artillary strike and nada. no joy. Mission Buster - Around this time we join up w/ Dog Company.

9:40: Mission Objective: Bunker 1 - Steers lead. outcome: Mission Buster.

10:00: Mission Objective : Taranio / Tire Bunker - Steers Lead - Section8 + Dog Company. Mission Complete.

10:20 : Mission Objective Beach Head/ Buota : Sean Lead. The enemy held the objective and it appeared to be a mission for them. We rolled in with Dog Co on the Left Flank, and Sean and Section8 lead the way up the beach. Roadkill joined in with armored support and we moved a wall of smoke right at them, with sean leaping in over the wall through a window, and someone popping out the enemy tank. It was truely a masterpiece assault against fortifided position. Kudos Sean. Mission Complete.

We were getting in the groove with a little help from Dog Company.

10:40 Mission Objective : Betio : Mission Lead : Dog Company. Card dispatched from base to Matt Cozgrove (SC Roadkill)- Dog Co swept the tape and I sent Robert & 2 more section8 to reinforce the push on Betio. Around 12 of us held at the beach head guarding the flank and waiting on the card. I expected Mat to jog up the high road but we had no comms w/ him. and we waited and waited. I put out an APB for him - and no JOY. We declared the Mission Buster as the 11:00 mission came in. I later discoved he got eliminated enroute and passed the card off to a noobie.

11:00 Mission Objective : Noto : Mission lead by 4 forces from 3 directions. Bubba Ops pushed w/ the card from base beside the castle. Roadkill's Tank rolled in from the beach head into the swamp supported by infantry pulled off the beach head. Robert and the guys from Dog Co. came down the airport road and all 3 merged onto location at around the same time. Chaos ensued, and casualtied were high. I confirmed the Mission Complete with the ref on site. Another masterfull assault. - The Nazi Blitzkrieg pincer.

11:20 : Mission Objective : Depot - Steers Lead. Mission Complete.

11:40 : All Stand down and reload for final assault.

12:00 Mission Objectives : Village, Castle, Tara, Tank Depot

12:02 - Thumper's comments : As this mission was dispatched, I call Section8 to take on the Tank Depot. Spyderman and Steers head towards the Village. As we left the base on the high road w/ Grendel and his tank in tow, we encounter Pub Crawlers w/ a law waiting to ambush us. I'm on point sweeping for laws. A pub crawler triggers his ambush but misses. Josh and Zen sweep right. Chappy sweeps left. Sean makes it to the tire bunker. I get picked off and Chuck is johnny on the spot w/ his amazing medic skills. Zen gets back doored by a sleeper as he flanks and gets taken out, and I sweep down to join Josh at the tire bunker. At this point I see a fire lane and a gaggle of Pub Crawling. and the pickins were good. I got a few then. I think they discoved they were cornered and decided to make a break for it running right at me. four strong, massed fire...they didnt make it. :) Still Pump'n - go figure.

It was after this that spyderman hit the beach head from tara and we merged to take the japs flag.


Pics

Drew's AutoTalon

Chow at La Hacienda

Drac's kdis meal -

Ben gives speach

JAP Tanks from Command Decisions

Nori and ? shoot vid for TV - along w/ a few other camera men

Drew packing heat

Spydie gives speach "marines drink, kill and win" - HooYah

General's Special Service Award - Spydie reports "Steers never left the field" -- I think steers is nursing his banana.


and I pick up our MVT award - watch out, that banana is loaded.


loaded banana - MVT award in tow.

aint that sweet..
 

chuck -- MEDIC!!!

allied beach assault

allied beach assault

allied beach assault

allied beach assault

allied beach assault - thats drac isnt it?

allied beach assault - the end


tara - OMG.. steers and I were in top at 12:30-12:50sun during Jap push

 


sun 12:40pm : tara assault from mounds (japs in pic)

sun 12:40pm : tara assault from mounds (japs in pic)

sun 12:40pm : tara assault from mounds (japs in pic)

robert - styling

Sun 12:15ish -- steers begins his run. Thumper is 100 ft off to right actign as bait for black jap tank

Sun 12:15ish -- steers launches satchel charge - Thumper is 100 ft off to right acting as bait for black jap tank

Sun 12:15ish -- boom - tank destroyed.

need a lift - Grendel driving frotn tank - dragging Black Hearts tank off field


Rasta - large and in charge. I thought that was me for a sec.

Zen - sneeking and peaking