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2007-05-12
- Vietnam Patrol After Action Report
put on by Command Decisions
Vietnam Patrol 2007
The Battle of the Iron Beasts
A Historical Scenario Game
Saturday, May 12, 2007
www.cdpaintball.com
waiver
pdf
rules
doc
- Field Fee on Day of Game: $35.00 or Pre-registers on or
before May 10: $25.00 (includes event air) Veterans
will receive a $5.00 discount @ pre-registration
- event paint only @ $40.00/cs
- Pre-registered players will be able to pick up game packets
starting at 8am, walk on players are welcome to arrive at
9am.
- Registration @ 8am, game on at 10:30am and end at 5:00pm.
Raffle and prizes at 5:30.
- You may pre-register in the store or online at www.scenariosupply.com
info@scenariosupply.com
(828) 495-4155.
Store address:
Scenario Supply
84 Reganswood Drive,
Taylorsville, North Carolina, 28681.
This game is in honor of Armed Forces Day, and as a special
honor to those who served in the Vietnam Conflict. The forces
of the United States will include an element of the US Army
1st Battalion, 69th Armor based out of Fire Base Rex (Ben
Het). In addition, there will be a team of Detachment A-101,
5th Special Forces Group and CIDG Montagnard Rangers based
out of Fort Apache (Lang Vei). The opposing forces will include
elements of the North Vietnamese 24th Infantry Regiments,
supported by the 202nd Armored Regiment based out of the North
(of course) and a team of Vietcong who may be just about anywhere.
The date: early evening of 3 March 1969. The place:
a far-flung Special Forces camp near Ben Het, South Vietnam,
perched in the rugged mountains of the Central Highlands,
and overlooking entrances from the Ho Chi Minh Trail in the
Laos-Cambodia-Vietnam border area. Until the end of 1973,
North Vietnamese armor appeared on or-near the battlefields
of South Vietnam on only four recorded occasions. The first
instance was at Lang Vei Special Forces Camp near Khe Sanh
in the I Corps area on 6-7 February 1968. Here, a North Vietnamese
combined arms attack with PT76 tanks succeeded in breaking
through the camp's defensive positions. At Ben Het, North
Vietnamese tanks and other forces attacked the joint US and
Vietnamese defenses dug into the barren hills of the camp.
This engagement, although brief, marked the first time since
the Korean Conflict, 16 years before, that an American armor
unit had decisively engaged enemy tanks.
The object of the scenario is to capture and maintain control
of territory at specified points during the day, as well as
successfully completing missions issued by the command for
both sides. There will be special non-playing
guest generals for both sides; however leadership positions
are available for the above mentioned major units. Please
call CD Paintball for details if you are interested in leading
troops. There are perks!
Food will be prepared and sold by Bethlehem Baptist Youth
Group from noon until 2:00.
For registration information call Command Decisions Paintball
at (828) 495-4155. You may register online with a credit card
at Scenario Supply or register in person at the field.
We are expecting the best teams in NC, SC, Va., WVA, and
other states to be in attendence. Vendors will include Scenario
Supply, Archon (yep- Archon), Knights Crossing, Wolf Creek
Paintball, and others..
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| Deebo Adds : I too enjoyed the game! I won't go into
too much detail, but the field was fun, had great variety, and
was very hilly! The creek was one of my favorite features.
I don't like tanks that much. We didn't have too many LAW
rockets, and it sort of slowed down the game in the big open
field. I personally enjoyed the woods where the tanks couldn't
get to. Also, I thought it was a bit silly to ask people not
to shoot the tanks. If you blackout a window with paint, that
makes it harder for them to shoot back. So install some wipers.
The reffing was terrific! Very large field, but I think they
did the best they could! And sportsmanship was, on the whole,
very good. One incident was at the beginning of the game,
when me and a buddy were shot in the back by our own team.
We even had tape on the back of our masks. He was a real jerk
about it, but other than that, I enjoyed the teams we played
with. Congrats to Rogue Cell for earning MVT!
I never exactly understood how the points were scored. I
didn't understand what the fireworks were supposed to mean.
I guess that's a little bit of my fault, as I never asked,
but I wasn't ever told either. I think some more concrete
missions would have been nice.
Overall, I enjoyed Command Decisions, and will be back to
play another scenario sometime in the future!
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First, Command Decisions wasn't as far from Blythewood as
we thought. We left Blythewood, exit 27, at 6:05 and arrived
at 8:10, which was much shorter than the estimated 2 hr 30
min that google-maps told us. So thats a plus, and I would
definitely travel that far again to play.
Field Layout: I think Grendel put on here earlier that the
hills of Command Decisions were brutal, and he was absolutely
correct. I swear some of the hills were at 45 degree angles
with the horizontal. Basically the playing area was in a valley
with a stream that ran through it; we started on one peak,
traveled down into the valley, and then went back up to the
other side of the field. But if you can live with the exhaustion
of climbing up and down, you would have a nice time. The creek
made for some very fun combat. Nice bridges allowed tanks
to pass (more on tanks later), and there were bridges for
foot soldiers, and it wasn't your small, dinky stream. It
was fun! The woods were not exactly paintball friendly, as
it was pretty dense and thick and not too many balls made
it through in the thickest parts. You couldn't walk more than
150 feet without there being some sort of bunker, be it a
tower, a round, metal structure, or piles of logs. That made
for some light treading, because you never knew who was hiding
in what. I liked the good bunkers everywhere, but we didn't
utilize them that much. We didn't sit too much, kept hunting
Americans. There were also two wide open spaces, which the
tanks enjoyed roaming around in. They were okay to fight in
for a while, but that isn't exactly what section 8/roadkill
is best at. Good for people wanting to shoot lots of paint
(speedballers).
Overall: I liked the field. Nice variety of landscapes, very
large, a bit hilly, but you can make it.
Scenario Play: I can't say that the scenario was written/organized
very well. There were 4 teams, but two teams made up a side.
US Army and Special Forces made up the yellow/green team,
and the Vietcong and North Vietnamese Army (VNA) made up the
pink team. We were on the pink team. I didn't get the reason
for 4 teams, as I could never tell anything besides the two
sides. I never really felt like we were in a scenario game.
I never ran one mission, and I am still a bit unclear on how
the points were scored. They had about 15 flag stations tossed
around the land, and I think the points were scored on the
hour, or at some other set time, and honestly I didn't know
how to score the points. We defended some flags for a while,
but I never saw a ref look to see who had them. I think they
could have done some missions, which would have given it more
of a scenario feel, and frankly I think would have played
more to our playstyle.
Other Stuff: I hate tanks. They sit there and people shoot
at you, and we can't do anything about it. They even got mad
at us for shooting the tanks (mainly tank windows), but if
you shoot the windows, they can't see anymore, so it was the
only thing we could do. Our LAW rockets were scarce and not
very good; I wish I would have brought mine, but it is a little
large to tote with a gun. They were annoying.
The proshop was fairly good. You could get anything you needed
that was vital; air, tanks (CO2 and HPA), paint, basic guns,
harnesses, barrels, and the regular stuff. They served food
for lunch, and I was pleased with the overall setup.
Who Won, Who Lost: If you haven't read yet, at the lunch
break the score was like US: 540, NVA: 710. By the end of
it, the US won by 40 points. They say the US captured like
every flag station at the last scoring time, but I don't believe
it since we were gaurding some. I never understood the scoring,
but we lost. Like I say, they need more of the usual "Hold
Fort Lightning for 15 minutes for 300 points", not, "At
2:53 PM we're gonna count the flag stations, grab up as many
as possible."
I had a good time playing with Roadkill and the few section
8 that made it. I would play the field again!
__________________
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| Thumper Adds : oh the pain...but its a good pain.
Great game yall. I was suprised at the quality of the scenario
teams that obviously hang out there. Many places have the
obligatory speedball guys that let off a little steam at the
scenario fields - but CD seems to attract the scenario ballers
dedicated to scenario ball. My kind of place.
You can tell ODX, Rogue Cell, and Capitol Punishment spend
a bit of time there - and it shows. The place is designed
for scenario play. plenty of land, lots of fortified objectives,
plenty of localized deadboxs (with water - thanks!)
And the natural terrain is used very well.
The play was very stand up - clean ball. Plenty of refs.
I didnt see any "heated discussions". and the refs
were always where they were needed.
I think we saw around 225 players - split into 4 armies -
VC, NVA // US and USSF - sided Pink against Yellow.
at 1pm the score was 700ish VC to 450ish US
at 5pm game over and US won by 40
Constructive feedback:
Exactly what the game entailed was confusing. Hold the objectives
at the designated times I understand - but I never heard the
times, and what the objectives were. We heard scoring at "top
of the hour" and later it seemed more random. Perhaps
a bit of clarity prior the game would help. The map is a bit
busy - is it possible to dumb it down some?
The tanks need to be clearly marked as to which side they
are on. It was more than a bit confusing. A stage or platform
for briefings and award ceremonies would help. we could not
hear or see much during the safety briefing or awards presentations.
Its time for a few new chronos - or maybe have the big reds
checked and verified.
we all had a great time - loved the field and greatly looking
forward to future events.
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| BRIAN ADDS : Command Decisions Paintball has one of
the best field layouts I think I've ever been around. The woods
were dense which created some shooting lane problems but there
were trails, bunkers, and foxholes around every bend. There
has been a LOT of time put into the structures on this field.
And the props were unparallel in my experience. A mine field
with "bouncing betty's," missiles that looked like
real SCUDS, bunkers that looked like they were straight out
of WWII and mannequins for people props. Bottom line Top Notch
in my opinion. If any of you remember the tanks from Tarawa
you can get a good mental image of the quality of their other
props too.
Be prepared for a lot of climbing. I'm sure nearly everyone
will be speaking about the hills here. Brutal is a great description.
Thank goodness they provided several "neutral dead zones"
stocked with water coolers.
Missions were another story altogether. First off, we didn't
have a "home" base. Since we were the VC the land
was our territory. In hindsight I would like to have seen
our General make a command decision and create a home base
as operation headquarters. I have no idea what interval the
missions were released or how the information was given to
the armies. I never really felt like we were on a specified
mission. Thumper & Grendel came up with a plan of attack
all our own after lunch, but again we were acting separately
and independent of our army. (We chose an area, swept for
props and maintained security over approximately 5 flag stations.
Great plan given the circumstances. And we performed well.)
At first we were told the flag points would be tallied on
the hour, but in the end this didn't seem accurate. I don't
know when or why it changed.
Communications were critical. The UHF radio's performed outstanding
in the dense woods and hilly terrain. The FSR radios were
absolutely worthless. I had an FSR for the first half, was
separated from the team within the first 30 min's and spent
until lunch trying to find and regroup, unable to raise ONE
team member. During the 2nd half I had a UHF and never lost
the team or communications. A+
I think we adapted well but certainly saw improvements in
our strategies as the day progressed. I was disappointed in
the mission management of the game itself.
I avoided the tanks all day so I have little to say on the
subject. I was surprised to find out that the tank drivers
were getting upset at players shooting at them. I'm not sure
I yet understand the logic of being shot at but not returning
fire.
Given the overall layout of the field, it's props, structures
and bunkers; considering the support of the proshop and their
ability to provide for the supply & demand needs I believe
that MPP will put together an outstanding scenario game at
this field. Run well, this place could be a favorite.
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