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Vietnam Patrol 05-12-2007 @ Command Decisions

2007-05-12 - Vietnam Patrol After Action Report

put on by Command Decisions

Vietnam Patrol 2007

The Battle of the Iron Beasts

A Historical Scenario Game

Saturday, May 12, 2007
www.cdpaintball.com
waiver pdf
rules doc

  • Field Fee on Day of Game: $35.00 or Pre-registers on or before May 10: $25.00 (includes event air) Veterans will receive a $5.00 discount @ pre-registration
  • event paint only @ $40.00/cs
  • Pre-registered players will be able to pick up game packets starting at 8am, walk on players are welcome to arrive at 9am.
  • Registration @ 8am, game on at 10:30am and end at 5:00pm. Raffle and prizes at 5:30.
  • You may pre-register in the store or online at www.scenariosupply.com

info@scenariosupply.com
(828) 495-4155.

Store address:
Scenario Supply
84 Reganswood Drive,
Taylorsville, North Carolina, 28681.

This game is in honor of Armed Forces Day, and as a special honor to those who served in the Vietnam Conflict. The forces of the United States will include an element of the US Army 1st Battalion, 69th Armor based out of Fire Base Rex (Ben Het). In addition, there will be a team of Detachment A-101, 5th Special Forces Group and CIDG Montagnard Rangers based out of Fort Apache (Lang Vei). The opposing forces will include elements of the North Vietnamese 24th Infantry Regiments, supported by the 202nd Armored Regiment based out of the North (of course) and a team of Vietcong who may be just about anywhere.

“The date: early evening of 3 March 1969. The place: a far-flung Special Forces camp near Ben Het, South Vietnam, perched in the rugged mountains of the Central Highlands, and overlooking entrances from the Ho Chi Minh Trail in the Laos-Cambodia-Vietnam border area. Until the end of 1973, North Vietnamese armor appeared on or-near the battlefields of South Vietnam on only four recorded occasions. The first instance was at Lang Vei Special Forces Camp near Khe Sanh in the I Corps area on 6-7 February 1968. Here, a North Vietnamese combined arms attack with PT76 tanks succeeded in breaking through the camp's defensive positions. At Ben Het, North Vietnamese tanks and other forces attacked the joint US and Vietnamese defenses dug into the barren hills of the camp. This engagement, although brief, marked the first time since the Korean Conflict, 16 years before, that an American armor unit had decisively engaged enemy tanks.”

The object of the scenario is to capture and maintain control of territory at specified points during the day, as well as successfully completing missions issued by the command for both sides. There will be special “non-playing” guest generals for both sides; however leadership positions are available for the above mentioned major units. Please call CD Paintball for details if you are interested in leading troops. There are perks!

Food will be prepared and sold by Bethlehem Baptist Youth Group from noon until 2:00.

For registration information call Command Decisions Paintball at (828) 495-4155. You may register online with a credit card at Scenario Supply or register in person at the field.

We are expecting the best teams in NC, SC, Va., WVA, and other states to be in attendence. Vendors will include Scenario Supply, Archon (yep- Archon), Knights Crossing, Wolf Creek Paintball, and others..

Total in attendence: 225ish (unofficial)
In attendence by US: (13)

SC Roadkill:
Grendel
ClayDirt
Sonic
Thumper
Michael LaForge (Clay's Guest)
Nate (Clay's Guest)
Brandon (Clay's Guest)
Kelly (Clay's Guest)

Section8
Kyle Morales
Deebo
Brian

Dog Co
Brian
Jeremiah
Brian's Wife

Deebo Adds : I too enjoyed the game! I won't go into too much detail, but the field was fun, had great variety, and was very hilly! The creek was one of my favorite features.

I don't like tanks that much. We didn't have too many LAW rockets, and it sort of slowed down the game in the big open field. I personally enjoyed the woods where the tanks couldn't get to. Also, I thought it was a bit silly to ask people not to shoot the tanks. If you blackout a window with paint, that makes it harder for them to shoot back. So install some wipers.

The reffing was terrific! Very large field, but I think they did the best they could! And sportsmanship was, on the whole, very good. One incident was at the beginning of the game, when me and a buddy were shot in the back by our own team. We even had tape on the back of our masks. He was a real jerk about it, but other than that, I enjoyed the teams we played with. Congrats to Rogue Cell for earning MVT!

I never exactly understood how the points were scored. I didn't understand what the fireworks were supposed to mean. I guess that's a little bit of my fault, as I never asked, but I wasn't ever told either. I think some more concrete missions would have been nice.

Overall, I enjoyed Command Decisions, and will be back to play another scenario sometime in the future!

------------------

First, Command Decisions wasn't as far from Blythewood as we thought. We left Blythewood, exit 27, at 6:05 and arrived at 8:10, which was much shorter than the estimated 2 hr 30 min that google-maps told us. So thats a plus, and I would definitely travel that far again to play.

Field Layout: I think Grendel put on here earlier that the hills of Command Decisions were brutal, and he was absolutely correct. I swear some of the hills were at 45 degree angles with the horizontal. Basically the playing area was in a valley with a stream that ran through it; we started on one peak, traveled down into the valley, and then went back up to the other side of the field. But if you can live with the exhaustion of climbing up and down, you would have a nice time. The creek made for some very fun combat. Nice bridges allowed tanks to pass (more on tanks later), and there were bridges for foot soldiers, and it wasn't your small, dinky stream. It was fun! The woods were not exactly paintball friendly, as it was pretty dense and thick and not too many balls made it through in the thickest parts. You couldn't walk more than 150 feet without there being some sort of bunker, be it a tower, a round, metal structure, or piles of logs. That made for some light treading, because you never knew who was hiding in what. I liked the good bunkers everywhere, but we didn't utilize them that much. We didn't sit too much, kept hunting Americans. There were also two wide open spaces, which the tanks enjoyed roaming around in. They were okay to fight in for a while, but that isn't exactly what section 8/roadkill is best at. Good for people wanting to shoot lots of paint (speedballers).
Overall: I liked the field. Nice variety of landscapes, very large, a bit hilly, but you can make it.

Scenario Play: I can't say that the scenario was written/organized very well. There were 4 teams, but two teams made up a side. US Army and Special Forces made up the yellow/green team, and the Vietcong and North Vietnamese Army (VNA) made up the pink team. We were on the pink team. I didn't get the reason for 4 teams, as I could never tell anything besides the two sides. I never really felt like we were in a scenario game. I never ran one mission, and I am still a bit unclear on how the points were scored. They had about 15 flag stations tossed around the land, and I think the points were scored on the hour, or at some other set time, and honestly I didn't know how to score the points. We defended some flags for a while, but I never saw a ref look to see who had them. I think they could have done some missions, which would have given it more of a scenario feel, and frankly I think would have played more to our playstyle.

Other Stuff: I hate tanks. They sit there and people shoot at you, and we can't do anything about it. They even got mad at us for shooting the tanks (mainly tank windows), but if you shoot the windows, they can't see anymore, so it was the only thing we could do. Our LAW rockets were scarce and not very good; I wish I would have brought mine, but it is a little large to tote with a gun. They were annoying.
The proshop was fairly good. You could get anything you needed that was vital; air, tanks (CO2 and HPA), paint, basic guns, harnesses, barrels, and the regular stuff. They served food for lunch, and I was pleased with the overall setup.

Who Won, Who Lost: If you haven't read yet, at the lunch break the score was like US: 540, NVA: 710. By the end of it, the US won by 40 points. They say the US captured like every flag station at the last scoring time, but I don't believe it since we were gaurding some. I never understood the scoring, but we lost. Like I say, they need more of the usual "Hold Fort Lightning for 15 minutes for 300 points", not, "At 2:53 PM we're gonna count the flag stations, grab up as many as possible."

I had a good time playing with Roadkill and the few section 8 that made it. I would play the field again!

__________________

Thumper Adds : oh the pain...but its a good pain.

Great game yall. I was suprised at the quality of the scenario teams that obviously hang out there. Many places have the obligatory speedball guys that let off a little steam at the scenario fields - but CD seems to attract the scenario ballers dedicated to scenario ball. My kind of place.

You can tell ODX, Rogue Cell, and Capitol Punishment spend a bit of time there - and it shows. The place is designed for scenario play. plenty of land, lots of fortified objectives, plenty of localized deadboxs (with water - thanks!)
And the natural terrain is used very well.

The play was very stand up - clean ball. Plenty of refs. I didnt see any "heated discussions". and the refs were always where they were needed.

I think we saw around 225 players - split into 4 armies - VC, NVA // US and USSF - sided Pink against Yellow.

at 1pm the score was 700ish VC to 450ish US
at 5pm game over and US won by 40

Constructive feedback:

Exactly what the game entailed was confusing. Hold the objectives at the designated times I understand - but I never heard the times, and what the objectives were. We heard scoring at "top of the hour" and later it seemed more random. Perhaps a bit of clarity prior the game would help. The map is a bit busy - is it possible to dumb it down some?
The tanks need to be clearly marked as to which side they are on. It was more than a bit confusing. A stage or platform for briefings and award ceremonies would help. we could not hear or see much during the safety briefing or awards presentations. Its time for a few new chronos - or maybe have the big reds checked and verified.

we all had a great time - loved the field and greatly looking forward to future events.

BRIAN ADDS : Command Decisions Paintball has one of the best field layouts I think I've ever been around. The woods were dense which created some shooting lane problems but there were trails, bunkers, and foxholes around every bend. There has been a LOT of time put into the structures on this field. And the props were unparallel in my experience. A mine field with "bouncing betty's," missiles that looked like real SCUDS, bunkers that looked like they were straight out of WWII and mannequins for people props. Bottom line Top Notch in my opinion. If any of you remember the tanks from Tarawa you can get a good mental image of the quality of their other props too.

Be prepared for a lot of climbing. I'm sure nearly everyone will be speaking about the hills here. Brutal is a great description. Thank goodness they provided several "neutral dead zones" stocked with water coolers.

Missions were another story altogether. First off, we didn't have a "home" base. Since we were the VC the land was our territory. In hindsight I would like to have seen our General make a command decision and create a home base as operation headquarters. I have no idea what interval the missions were released or how the information was given to the armies. I never really felt like we were on a specified mission. Thumper & Grendel came up with a plan of attack all our own after lunch, but again we were acting separately and independent of our army. (We chose an area, swept for props and maintained security over approximately 5 flag stations. Great plan given the circumstances. And we performed well.) At first we were told the flag points would be tallied on the hour, but in the end this didn't seem accurate. I don't know when or why it changed.

Communications were critical. The UHF radio's performed outstanding in the dense woods and hilly terrain. The FSR radios were absolutely worthless. I had an FSR for the first half, was separated from the team within the first 30 min's and spent until lunch trying to find and regroup, unable to raise ONE team member. During the 2nd half I had a UHF and never lost the team or communications. A+

I think we adapted well but certainly saw improvements in our strategies as the day progressed. I was disappointed in the mission management of the game itself.

I avoided the tanks all day so I have little to say on the subject. I was surprised to find out that the tank drivers were getting upset at players shooting at them. I'm not sure I yet understand the logic of being shot at but not returning fire.

Given the overall layout of the field, it's props, structures and bunkers; considering the support of the proshop and their ability to provide for the supply & demand needs I believe that MPP will put together an outstanding scenario game at this field. Run well, this place could be a favorite.

BEAR ADDS : What he said^


Rogue Cell


Brian and son Jeremiah


Grendel gears up


Part on garth


Mike and Nate gear up




Pre-briefing


Rogue Cell (Warewolf on Left)


Sim City


Land mine


troops muster for initial insertion


VC and NVA army chrono in


VC and NVA army chrono in


Capital Offense takes point -- solid ballers


SCRoadkill & Section8 chow down at the little mexican place on the ride back -- great chow - better friends.