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Missions Summary : Germans
| Time Issued |
Destination |
Runner / Leader |
Status |
| Sat |
|
|
|
| 12:00 |
Siboda |
Thumper / Section8, Brute Force : early insertion -
hold Siboda at 1pm. We took the area from 30+, held
against 3 counter assaults, and fell at 12:55 with reinforcements
just moments away. We did take Tractor Factory away
from them and held on to GunMt #2 at the last moment.
Our reinforcements were just a minute too late. Technically
we denied the Russians 2 objectives, but they completed
1.
Kurb: the russian general adds "First hour actually
didn't go that bad for the russians so far as I know.
We lost Simboda and Gun Mt2 right off the bat, when
who ever was right below Stallingrad decided to not
attack and head that way instead. Luckly we got one
of then back.... My biggest mistake IMO was never getting
some re-enforcments over to the tank factory, those
guys did awsome for never getting any back up sent."
|
Mission failed
- Ref:Ben |
| 1:20 |
Grain Silo |
Steers - locate Down pilot - take to god box. |
Mission Complete |
| 1:40 |
Gun Mt 2 |
Steers - Section8 / Gun Kings/ MMK |
Mission Complete
- Ref:Kyle |
| 2:00 |
Bridge 4 |
Steers - blow bridge 4 -- Steers plays suicide bommer
behind enemy tank to blow bridge. |
Mission Complete |
| 2:20 |
|
sarge passes order to attack base - RK takes tank on
back side w/ a few gunkings - we push from swamp - I hear
base is blown across radio. not a mission. |
|
| 2:20 |
|
|
|
| 2:40 |
|
|
|
| 3:00 |
|
|
|
| 3:20 |
Beach Head |
Steers w/ Section8 plus mixed forces |
Mission Complete |
| 3:40 |
|
|
|
| 4:00 |
|
|
|
| 4:20 |
|
|
|
| 4:40 |
|
|
|
| 5:00 |
|
|
|
| 5:20 |
|
|
|
| 5:40 |
|
|
|
| 6:00pm |
|
stand down for dinner -- work is we are ahead by a lot,
but enemy just blew our base 3 times. |
|
| Sat PM |
|
|
|
| 8:00 |
|
sarge reported he ran 8 missions sat pm, completed 6 |
|
| Sunday |
|
|
|
| 8:00 |
|
no missions : I heard game on at 9am and we were switching
bases. at 8:30 I swept the parking lot looking for germans
and made contact with around 200 german players and
reminded them we were playing out of the swamp base,
and to head that way in 10 minutes. Later the Russian
General is quoted as saying "Sunday AM we started
out undergunned, and it turned out to set us into a
hole I didn't think we could crawl out of."
Thumper : "As I walked on the field at 8:59
I was please to see maybe 75 germans ready and chomping
at the bit. Almost all of the gunkings were ready and
village bound. A.N. and Section8 ready to take the mounds
area. It is quite true, the early bird gets the worm"
|
|
| 9a |
Mounds |
AsassinNation / Section8 |
Mission Complete |
| |
|
Thumper : prop sweep airport -- located med bags --
suspect these as enemy mission prop. |
na |
| |
|
Sean : prop sweep bridge4, gun mount 2, beach head :
located 2 gold bars, cannon, docs |
na |
| |
|
Gunkings to Village |
na |
| 9:20 |
Grain Silo |
Steers / Section8 - mission start 9:26 - locate meds.
(Steers also chauled up 2 tank kills on this one w/ Satchel) |
Mission Complete |
| 9:20 |
|
Remaining section8 pull back and reinforce beach head
-- Robert on site. Effectively cuting field in half. Sniper
1 in swamp. This to block enemy mission to airport. |
na |
| 9:40 |
Kalach |
AsassinNation |
Mission Complete |
| 10:00 |
Tank Factory |
Locate fuel cell hold in place - general lead. Section8
/ AssasinNation |
Mission Complete.
- Ref:Kyle |
| 10:20 |
Village |
Gun Kings - locate props, hold in place |
Mission Complete |
| 10:40 |
Siboda / Rynock |
Locate cannon at Siboda and return to base. Then move
to Rynock - both parts XO lead. Section8 / AsassinNation/Brute
Force |
Mission Complete. |
| 11:00 |
? |
(unknown - I think very near Russion base) |
Mission failed |
| 11:20 |
Karkov |
Sarge lead - |
Mission Complete |
| 11:40 |
|
return to camp to reload for final mission |
na |
| 12:00 |
grain silo |
mixed forces |
unknown |
| 12:00 |
tatar |
Section8 / AsassinNation / mixed forces |
Mission failed |
| 12:00 |
tractor factory |
Mixed forces |
Mission Complete |
| 12:00 |
suburbs |
Gun Kings (4 bad guys in village neutralized our having
it) |
draw |
| 12:00 |
tank factory |
mixed forces |
Mission Complete |
Thumpers AA Summary:
By my count, Section8 lead and or significantly assisted
in on over 20 missions, failed 3, completed 17 in all parts,
and purposefully denied the enemy in 7 or more of their mission
objectives. We also recovered numerous props including 2 of
the gold bars.
Of the 3800 total points we had a direct hand in over 1900
of those and denying the Russians over 700 of their points.
By my estimation, we were underutilized by our C&C and
ran at 60% capacity the whole game. I think this was largely
due to several things :
1) Scott likes to use his own troops a lot.
2) I don't think we have earned his trust yet.
3) Most of our night players took the night off.
4) The German command did not communicate well with us. We
basically had to hijack the information we did get.
5) We could not reach many of our players via radio.
I think we did a few things very well.
1) We stayed on the field - a lot. It was pretty rare our
campsite had anyone in it during the game.
2) Team work : when the shooting started, our little kill
teams did a great job working together in supportive fire.
3) Team Commo : Those who had UHF radios put them to good
use. plenty of room for improvement, but overall much improved.
4) Leadership in Depth : Robert, Sean, Steers, Sarge all
stepped up when things needed to get done... I held steers
and myself back some to exercise this element of Section8
and the team stepped up. I think our practice format works
well in forcing everyone to lead when something needs doing.
5) Numbers : 25 ? - wow.
6) Without orders : It is amazing that operating without
orders from our command staff we put the points on the board
we did.
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I think we made numerous errors that we need to work on:
1) MEDIC USAGE: When we have an objective to hold
and plenty of troops to hold it, and we must hold it against
numerous assaults, we MUST keep our defensive lines in range
of the medics - and those medics must have reliable communicaions
and be quick and aggressive.
2) UNPROVEN GEAR: Gear brought to the battle needs
to be tested weeks before the event. That is what practice
is for. The guys who practice alot did not have gear problems.
3) C&C COMMUNICATIONS: Our relationship and communications
w/ the general staff was attrocious and frusterating. Part
of this could not be helped, but the room for improvement
is huge. Sarge was off the field at game start fixing guns
and crap. This cost us momemtum in gaining command staff trust
and resulted in our being underutilized for the entire game.
I dont think we gained sufficient TRUST w/ Scott.
4) TEAM COMMUNICATIONS: The loaner gear worked our
ok, and the new FDC radios worked out also. We need to get
everyone radio equipped soon so we can have loaners for the
exceptions and not the rule.
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